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Welcome....I have created this blog to keep a record of the highlights of what's happening recently in my life and post my work on what I've have completed so far during my experience at University. Enjoy!

Tuesday, 22 January 2013

Research for group storytelling presentation...

Over the last month or so I have been gathering information with my group for the group storytelling presentation. We have been assigned question one which has proven to be a tricky question however as a group we think we that we had collected enough research to throughly explain our answer during the presentation. Some of the research I gathered at first is listed below.
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Q: The Internet, social media and other open systems have allowed for user-generated content (UGC), crowd – sourcing and other forms of audience participation to prevail in digital media. But how do we translate these features into storytelling experiences, without treading on the toes of the author?

 There are a number of ways to translate features into storytelling experiences, such as involving the audience in a project. One project that successfully does this is Digital fiction Factory’s social film (first ever) called ‘inside’ that engages and involves the audience.

This project uses Facebook, Twitter and Youtube to let the audience communicate directly with ‘Christina’ , the main character who is trapped in the main room.

Interactive movie ‘Inside’ / Digital Fiction Factory project:

·         First ever social film

·         Internet connection proves to be the only method of letting the audience in to engage with the issue that the character is faced with ie: being trapped
 


 
 
 
 
Another example that we have is Digital Fiction Factory’s story that engages with and uses the audience, called ‘Take This Lollipop’. This is a features that, with your permission, accesses your personal information via facebook, and interprets in the short film as part of the plot, to set the user up as the victim of a someone who is spying on him/her and looking to find him/her. This is a powerful attempt to tell a story that involves the audience, as it take upon itself the horror theme which automatically grips the user, as would a normal film.
 
 
 
 
 
 
 
 
‘Alice for ipad’ is a further example that takes audience involvement into account, as this is a game for the ipad that lets the user move items about in the game by shaking & moving the ipad. This doesn’t completely convey to a large extent how the audience can be involved, as much as take this lollipop does, however it still gives the audience the opportunity to alter effects in the game just by moving the ipad itself.


 

 

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